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Unix-based Tools

Java-based Tools

 

IT Staff Augmentation

  • Development
  • Database
  • System Admin.
Training
 
 
 
 
 
UIM/X Platinum Toolsuite

Training Date(s) / Location
Call your Bluestone Consulting representative or 856-813-1100 for scheduling information.

Prerequisites

  • Knowledge of X/Motif
  • Successful completion of the 3-day UIM/X training course or UIM/X development experience
  • Basic knowledge of Java and the AWT components

Overview of UIM/X Platinum in Ux and Xk mode

  • Brief Review of UIM/X Platinum - Ux mode
  • UIM/X Platinum - Xk mode
  • Cross Platform strategy taken by UIM/X Platinum
  • Advantages of using UIM/X Platinum
  • Co-existence with MFC
  • Explanation of the Xk palette components
  • Enhancements of the Program Layout Editor
  • Includes both the UNIX and Windows Architecture
  • Includes access to both UNIX and Windows explicit loops
  • Code Generation Options Dialog changes
  • Code Generation Dialog changes
  • Explanation of Cross Platform library functions
  • Installation of Cross Platform library on Windows
  • Explanation of .map files in $UIMXDIR/config directory
  • uxtoxkclass.map
  • uxtoxkenum.map
  • uxtoxkhier.map
  • uxtoxkimpl.map
  • uxtoxkres.map
  • uxtoxkswmeth.map
  • Description of available contrib examples
  • Explanation of available Ux convenience library functions in Xk mode

Hands On Training for Xk Mode

Creating an application using UIM/X Platinum in Xk mode

  • Choosing appropriate Cross Platform components to create the defined application
  • Using various Cross Platform Library functions
  • Understanding and using the component Properties and Events
  • Generating both the UNIX and Windows code
  • Explanation of the code generated
  • Compiling and linking application on UNIX
  • Compiling and linking application on Windows.
  • Using the MS-DOS Windows prompt
  • Using Microsoft Visual C++ IDE
  • Considerations for Font and Color resources

Migrating existing Motif application to Cross Platform

  • Explanation of the conversion process
  • GUI conversion
  • Application code conversion
  • Explanation of problems involved in the conversion
  • Form manager constraints
  • No equivalent component available
  • Explanation of the GUI conversion process and generated log file
  • Writing Motif application equivalent code and using Cross Platform library functions
  • Separating the Motif and Cross Platform code
  • Basic introduction to the Windows SDK
  • Generating Cross Platform code for UNIX
  • Compiling and Running converted application on UNIX
  • Generating Cross Platform code for Windows
  • Compiling and Running converted application on Windows
  • Considerations for Font and Color resources

Overview of UIM/X Platinum in Jv mode

  • Complete JDK 1.1 support in Java mode
  • Short overview of Java AWT components and Java language
  • Explanation of the Jv palette (AWT) components
  • Explanation of additional components in the palette
  • Enhancements of the Program Layout Editor
  • Java Main Program
  • Java Makefile
  • Enhancement of the Declarations Editor
  • Modified Methods Editor
  • No CORBA support
  • No Dialog for Code Generation Options
  • Modified Code Generation Dialog
  • Creating a Java application and Java applets
  • Explanation of .map files under $UIMXDIR/config directory
  • xktojvclass.map
  • xktojvenum.map
  • xktojvmeth.map
  • xktojvres.map
  • Available contrib examples
  • jvConn4
  • jvToDo

Hands On Training for Jv Mode

Creating an application using UIM/X - Platinum in Jv mode

  • Choosing appropriate Java components to create the defined application
  • Using various Java Library functions
  • Understanding the various component Properties, Events and using them
  • Generating the Java code using the Code Generation dialog
  • Generation of the Java application code
  • Generation of the Java applet code
  • Explanation of the code generated and the copied XkClasses.jar file
  • Setting the CLASSPATH environment variable
  • Compiling the generated Java code
  • Running the Java application
  • Considerations for Font and Color resources

Migrating existing Motif application to Java

  • Explanation of the conversion process
  • GUI conversion
  • Application code conversion
  • Explanation of problems involved in the conversion
  • Form manager constraints
  • No equivalent component available
  • Explanation of the GUI conversion process and generated log file
  • Writing Java application code equivalent to Motif
  • Generating the Java application code
  • Compiling the Java application
  • Running the converted application
  • Considerations for Font and Color resources

Using Third Party Components

  • Integrating third-party widget/component in Ux mode
  • Writing wrappers and integration code
  • Augmenting the component with UIM/X
  • Putting the augmented component into the palette
  • Integrating third-party component in Xk mode
  • Writing the Motif and Windows code
  • Writing wrappers and integration code
  • Augmenting the component with UIM/X
  • Putting the augmented component into the palette

 

 

   
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